Dev updates for Let’s Have A Word!: 🎯 Milestones 8.1 → 9.5 🚏 8.1: Rotating share copy for FC/Base → 9 unique share templates for incorrect guesses → Dynamic {WORD} and {JACKPOT} placeholders → Random template per session for variety 🚏 9.0: Redis caching + rate limiting → Upstash Redis for round/wheel data (5-10s TTL) → Rate limiting to prevent abuse → Airtight cache invalidation on round transitions → Graceful fallback when Redis unavailable 🚏 9.1: Error monitoring + cron jobs → Sentry integration for client/server/edge errors → Vercel Cron for oracle updates (every 15 min) → Source maps for production debugging 🚏 9.2–9.4: Caching, monitoring & resilience → Redis caching across gameplay + admin endpoints → Sentry error tracking with user context → React ErrorBoundary for frontend crash reporting → Health check cron (DB + Redis, every 30 min) → Archive sync cron (daily at 1am UTC) 🚏 9.5: Kill Switch + Dead Day controls (!!) → “Kill Switch”: Hard stop + automatic ETH refunds → Cancels active round, blocks all gameplay...