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Dev updates for Let’s Have A Word!:
🎯 Milestones 8.1 → 9.5
🚏 8.1: Rotating share copy for FC/Base
→ 9 unique share templates for incorrect guesses
→ Dynamic {WORD} and {JACKPOT} placeholders
→ Random template per session for variety
🚏 9.0: Redis caching + rate limiting
→ Upstash Redis for round/wheel data (5-10s TTL)
→ Rate limiting to prevent abuse
→ Airtight cache invalidation on round transitions
→ Graceful fallback when Redis unavailable
🚏 9.1: Error monitoring + cron jobs
→ Sentry integration for client/server/edge errors
→ Vercel Cron for oracle updates (every 15 min)
→ Source maps for production debugging
🚏 9.2–9.4: Caching, monitoring & resilience
→ Redis caching across gameplay + admin endpoints
→ Sentry error tracking with user context
→ React ErrorBoundary for frontend crash reporting
→ Health check cron (DB + Redis, every 30 min)
→ Archive sync cron (daily at 1am UTC)
🚏 9.5: Kill Switch + Dead Day controls (!!)
→ “Kill Switch”: Hard stop + automatic ETH refunds
→ Cancels active round, blocks all gameplay...
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